Moving an object's registration point
All groups, instances, type blocks, and bitmaps have a
registration point that Flash uses for positioning and
transformations. By default, this point is located at the center
of the object. By moving an object's registration point, you can
position and transform the object relative to, for example, the
object's lower left corner. Note that lines and shapes do not have
registration points and are positioned and transformed relative to
their upper left corner.

When editing the registration point of an instance, you'll
often have better results if you edit the symbol, and move the
artwork in symbol-editing mode such that the registration point
appears where you'd like it. See Editing
symbols.
To edit the registration point of an object:
| 1 |
Select an object. |
| 2 |
Choose Modify > Transform > Edit Center. |
|
A crosshair representing the center point
is highlighted. |
| 3 |
Drag the highlighted crosshair to a new location. |
| 4 |
Click elsewhere on the page to deselect the crosshair. |
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