| 1 |
Select a button instance and choose Modify > Instance, or
double-click the button instance. |
| 2 |
Click the Actions tab. |
| 3 |
Click the + (plus) and choose a statement from the pop-up menu.
 |
|
If the Actions tab is not available, the selected
instance is not a button. You can click the Definition tab and
make the selected instance behave as a button, but the instance
probably will not have the special button states associated with
it. See Creating
buttons. |
|
When you choose a statement, Flash automatically
inserts an On/End On statement and sets Release
as the default button state. You can also select On
MouseEvent to insert an On/End On statement. |
| 4 |
In the Parameters pane, with the On (Release)
statement highlighted, select which mouse and keyboard events
trigger the action: |
|
Press Occurs when the mouse button is
pressed while the pointer is over the button. |
|
Release Occurs when the mouse button is
released while the pointer is over the button. This sets up
standard clicking behavior. |
|
Release Outside Occurs when the mouse button
is released while the pointer is outside the button. |
|
Roll Over Occurs when the pointer rolls over
the button. |
|
Roll Out Occurs when the pointer rolls
outside the button. |
|
Drag Over Occurs after the mouse button has
been pressed while the pointer is over the button, rolled outside
the button, and then the pointer is rolled back over the button. |
|
Drag Out Occurs when the mouse button is
pressed over the button and the pointer then rolls outside the
button. |
|
Key Press Occurs when the specified key is
pressed. |
| 5 |
Click the + (plus) and choose a statement from the pop-up menu. |
|
Depending on the action you choose, the Parameters
pane can offer additional parameters for the statement. For
information about a specific statement, see the topics later in
this chapter. You can also look up specific statements in the
Index. |
|
If you are familiar with basic programming
techniques, you can enter parameters that Flash can evaluate when
the movie is playing. See Writing
expressions. |
| 6 |
Assign any additional statements that you want. |
|
Flash inserts the statement below the currently
selected action. Use the up and down buttons to change the order
of statements. |
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