
Home
|


MACROMEDIA FLASH
Assigning actions to a frame
Assign a frame action to a keyframe to make the movie do something when
it reaches that frame. For example, to create a loop within a movie, you
could add a frame action to frame 20 that specifies "go to frame 10
and play."
It's a good idea to place frame actions in a separate layer. Frames
with actions display a small a in the Timeline.

To assign an action to a keyframe:
| 1 |
Select a keyframe in the Timeline and choose Modify > Frame,
or double-click a keyframe. |
|
If a keyframe is not selected, the action is
assigned to the previous keyframe. |
| 2 |
Click the Actions tab, and then click the + (plus) and then
choose a statement from the pop-up menu. |
|
Depending on the action you choose, the Parameters
pane can offer additional parameters for the statement. For
information about a specific statement, see the topics later in
this chapter. You can also look up specific statements in the
Index. |
|
If you are familiar with basic programming, you can
specify parameters as expressions that Flash evaluates when the
movie plays. See Writing
expressions. |
| 3 |
Assign additional statements to make more than one thing happen
when the frame is displayed. |
|
Flash inserts a new statement below the currently
selected statement. Flash executes statements in the order they
appear. Use the up and down buttons to change the order of
actions. |
 |
|
To test a frame action in a scene:
Choose Control > Enable Frame Actions before playing the movie.
|
 |